LIQUIDATED
A PastelJ Studio simulation project translating finance, companies, and capital allocation into game systems.
View projectQuadraJ
A personal lab for the cycle between creation and capital.
Current work includes LIQUIDATED, the QuadraJ website and notes, and a video archive built for Yangil High School's participation in the Yangpyeong swallow survey.
Small works. Larger structure.
QuadraJ starts from small games, websites, and development records. It gathers scattered work under one name and experiments with the structure those works may grow into over time.
The current scale matters less than the direction: games create worlds, software changes creative workflows, and culture and capital can help those possibilities last longer.
Current works
The current portfolio includes LIQUIDATED, the QuadraJ website and notes, and a video archive built for Yangil High School's swallow survey.
A PastelJ Studio simulation project translating finance, companies, and capital allocation into game systems.
View projectThe first QuadraJ website, built as a small public hub for organizing the brand's structure.
View siteA growing web archive built for Yangil High School's participation in the 2026 Yangpyeong swallow survey, organizing observation-camera footage from Yangpyeong Market.
View case studyThe official writing archive for game development, culture, software, and capital-allocation thinking.
Read notesDirection
QuadraJ starts small and imagines broadly. The areas below separate today's work from the directions it may expand into.
A future area for software and web products that solve problems for creators and users.
A studio-line brand for LIQUIDATED and other game projects, content, visual worlds, and emotionally driven creative work.
A future area for media, IP, music, video, and creator networks across the cultural industries.
A research track for investment thinking, company analysis, industry structure, and capital allocation.
A long-term vision for a network and public-good structure connecting creators, entrepreneurs, researchers, and investors.
Latest notes
Notes collect thoughts on game development, cultural industries, software, company analysis, capital allocation, and company building. The point is not finished answers, but the questions that keep being carried forward.
스누피에서 CloverWorks, J-POP, Crunchyroll, Live2D와 AnimeCanvas까지 이어지는 소니 문화산업의 지도를 확대해 본다.
소니의 기술·콘텐츠 사업이 어떻게 맞물리는지, 그 복합성이 투자자에게 어떤 강점과 위험을 주는지 살펴본다.
왜 금융과 기업을 소재로 한 시뮬레이션 게임을 첫 프로젝트로 만들었는가.
Current links
The brand is early, so the available connections stay simple and real.
The first public game project and the clearest playable seed of QuadraJ.
Open itch.ioWriting on games, culture, software, company building, and capital research.
Read notesThe current website and brand system as a public work in progress.
View workA proper contact path is being prepared. No fake form is shown before it exists.
Preparing